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更好的视频能帮助虚拟世界吗?

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My alternate title to this column was, “Is the Metaverse Moving Fast Enough?” But I felt I needed to make the title more specific to readers like you who are in the streaming media services and production business. As of this writing, Meta (formerly known as Facebook) was in the news announcing its first ever company-wide hiring freeze裁员似乎几乎是肯定的. 正如Meta更名所暗示的那样, a big bet was made on the hopes and dreams of the metaverse as we know it becoming more integral to the day to day life of consumers–or more importantly, 元的用户. 澄清一下, Meta并不拥有元宇宙的概念, but the company has invested $10 billion with their version.

COVID certainly helped jump-start the concept of a metaverse, as increasing numbers of employees moved from their offices to their living rooms and spare rooms to telecommute. Anyone looking for more than video conferencing calls to keep in touch with friends and family may have invested in a VR headset as well. In December 2019, I bought my first and only VR headset, the Oculus(现在是Meta)任务. 我以为革命终于来了, and I convinced at least three friends to get the same headset and play interactive games in real time. 我以前也试过耳机, but the price point of both VR headsets and entry-level 360 and stereoscopic video cameras was low enough to warrant some research on my part. 在得到耳机的几周内,我买了一个 Insta360 One X一个分辨率为5K的小型360摄像头,然后是 Insta360 EVO 用于立体视频.

特别是在COVID期间,旅行是不存在的, these new video tools enabled me to capture new experiences like hanging out with horses and fishing on the boat and sharing them—not an easy task as VR video has much larger file sizes than 2D video–with a limited number of friends and family. I thought we had finally gotten to the point where the allure of these enhanced video renderings of the physical world would take off with the masses.

快进到2022年, and not a whole lot has changed with respect to how the average person or company is utilizing video in day-to-day life. 排名第一的设备仍然是智能手机, and 360 photos remain the most convenient outlet for the masses to play with captured space in the physical world. 更重要的是, most consumer video services like Amazon Prime Video and Netflix haven’t had significant or any UI updates to their basic Quest apps, and other than Prime Video VR showcasing a limited number of VR titles, there’s not any tangible metaverse component to the apps. You might as well just watch video in a basic video player or web page on the headset.

我的同事 Dr. 汉克•布卢门撒尔, XR顾问, elaborates on the idea that individual segments of the ecosystem are progressing, but there are problems: “The Metaverse is not happening too slowly but rather too fast. It has bottlenecks from personnel to hardware to software.” So, 我们有更多有技术的百家乐软件, 硬件和软件都是可用的, but we just don’t hear about it in daily conversation or product/service roadmaps.

Meta是例外, as the company formerly known as Facebook continued to invest heavily in both the hardware and software components of VR. 2021年12月, Meta推出《百家乐软件》, 一个在线虚拟社区平台, 美国和加拿大市场. Shortly thereafter, Meta also released Horizon Venues for live VR events. (地平线金星现在是 地平线上的世界 而且不再是一个单独的应用程序.) Quest 2耳机的采用率持续增长, and Horizon World and Venues has seen a 10x increase in usage since their launch. 更多的 than 300,000 bonafide headsets are using these apps as of February this year.

也, we can’t overlook the significance of 非功能性测试 and their marketplaces when we discuss the potential economies that could thrive in a metaverse, particularly when it comes to video assessment management and rights. While the precipitous drop in Bitcoin value this past summer has ushered in further reluctance to invest in cryptocurrency and 非功能性测试, 媒体目录, metaverse, and 非功能性测试 still have the option to work with or against each other. 

但问题依然存在:超宇宙会有腿吗? Will the headsets currently in use suffer a fate similar to the PocketPC precursors to the smartphones we know and love today? 只有时间—and a lot more investment in tech by a wider range of companies and individuals会告诉.

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